The Great Panjandrum

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The Great Panjandrum was an unusual implement of warfare on its own and may have been forgotten in the archives of WW2 had it not been for the old BBC TV Series “Dad’s Army”. Thanks to the Home Guard of Walmington-on-Sea, we also have an alternate reality version of it, as if the original version wasn’t weird enough on its own.
The actual Great Panjandrum was a massive, rocket-propelled, explosive-laden cart designed by the British military during World War II. The device was intended to be launched in the first wave of an amphibious landing and would be launched directly from a first wave landing craft. The launched Panjandrum would proceed at high speed (60+ mph!) and strike the sea wall, detonating 2 tons of HE. This would theoretically blast a ramp allowing the tanks to proceed inland.
When Warlord Games prepared the Sealion Campaign book, they include The Great Panjandrum, together with its option to be controlled by radio signal. The rules for the use of this bizarre bit of fun are as follows;
Rules
Fielded as inexperienced and manned by a crew of 3 men, the Panjandrum will cost you 25 points.
Movement – The Panjandrum can be carried on the back of a transport or towed behind any transport that can move a medium artillery piece.
Fire – The Panjandrum can be launched with a fire order. Upon firing, the Panjandrum moves 3D6 in a straight line. in subsequent turns, roll a D6 and apply the following rules – 1/2 the wheel turns 45 degrees to the left and moves 2D6, on a 3/4 it goes straight ahead 2D6 and on 5/6 turns to the right 45 degrees and continues 2D6.
Radio Control – for an additional 10 points, roll a D6 at the end of the movement phase and on a 4+, the Panjandrum can be rotated up to 45 degrees in left or right.
Detonation – When the Panjandrum comes into contact with a unit – friend or foe – or a solid object – buildings, woods, rocks etc., it will explode like a Heavy Howitzer causing 3D6 hits

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