Category Archives: Rules

Hidden Units in Bolt Action – Maybe there is a better way….

Hidden Units in Bolt Action – Maybe there is a better way…. A modest proposal and some free .stls   The rules for Warlord Games “Bolt Action” are purposely designed to ensure a rapid pace of play, and some aspects of realism is forfeited to that end. For the most part this balancing act works […]

I Hear a Train a Coming…

‘I hear the train a comin’ It’s rollin’ ’round the bend…” (with apologies to the late, great Johnny Cash) Printing and Using Railways in Bolt Action As soon as railways were widely introduced in the mid-19th century, progressive Armies soon saw the advantage of employing them for both strategic and tactical purposes. The logistical benefit […]

Cruel Seas Scenario: The Battle of Hampton Roads

From Wikipedia: The Battle of Hampton Roads, also referred to as the Battle of the Monitor and Merrimack (or Virginia) or the Battle of Ironclads, was a famous and arguably most important naval battle of the American Civil War. It was fought over two days, March 8–9, 1862, in Hampton Roads, a roadstead in Virginia where the Elizabeth and Nansemond rivers meet the James River just before it enters Chesapeake Bayadjacent to the city of Norfolk. The […]

Tanks of New Zealand: The Schofield Tank

For Bolt Action, I’ve been building a New Zealand force for each major theatre, whether it’s North Africa, Europe or in the Pacific. One theatre I’ve been toying with is a Home Guard type scenario, similar to Warlord Games “Operation Sea Lion” supplement, except it would be in New Zealand/Australia and have Japanese as the […]

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